Korea has decided to ban trade for commercial game items from the second half of this year as a measure aimed at encouraging students to not waste time. The Ministry of Culture, Sports and Tourism has announced that it is planning to halt all virtual item trades with a new law, to be announced sometime next month.
“The main purpose of the games is for entertainment and should be used for academic and other good purposes,” said Kim Kap-soo, head of the ministry’s content policy division, Wednesday.
The government official also stressed item collecting for commercial use is a serious hindrance to creating a healthy game culture.
Korea is the world’s most-wired society with the Internet penetration rate standing at above 93 percent, data from government agencies said. Korea is also the home of the world’s biggest smartphone and TV manufacturer _ Samsung.
For online role-playing games, the law prohibits users from using programs that allow in-game characters to hunt and collect items without the need of a player controlling them.
For full article see Korea Times.