Korea to spend big on game industry

The Korean government plans to spend 180 billion won ($163 million) over the next five years to support game developers who have been facing a double whammy of intensifying competition in the global market and tough regulations, and negative perceptions at home.  The five-year road map for the development of the game industry, unveiled Thursday by the Ministry of Culture, Sports and Tourism, envisions efforts to bring about a fundamental change to how the public and policymakers perceive online games.

A negative perception of online games is at the center of a vicious circle that has trapped the industry in a skills crunch, a decline in the number of hit products, and slowing growth, the ministry said. “There are many social misconceptions about games, particularly on the side of parents and teachers,” said Yoon Tae-yong, a director at the Culture Ministry, at a news conference.

The ministry plans to roll out what it calls the “game literacy” program in cooperation with related government bodies to help parents and teachers forge a more balanced view of games, he said.

For full article, see Korea Herald.

 

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