Last year’s aggregate sales revenue of Korea’s content industry was 94.3 trillion won (US$87.4 billion), up 3.4 percent from the previous year. The industry-wide exports were $5.41 billion, 9.8 percent higher than that in 2013. The industry set this year’s target at 98.9 trillion won (up 4.9%) and $5.84 billion, respectively, for sales and export volume. The Korea Creative Content Agency will hold a forum on January 19 at the COEX Conference Hall in Seoul’s Gangnam and present the industry’s performance in 2014 and the outlook for 2015 including these figures.
The sales revenue in the game segment rose 7.4 percent to 10.4 trillion won while exports growing 12.2 percent to $3.05 billion. The segment’s growth was buoyed by the rapid increase in the mobile game market, with competition getting fiercer as several large-scale foreign game developers and publishers moved in to the domestic market. The sales in the character business were 870 billion won, up 4.6 percent from 2013 while the exports growing 10.8 percent to $490 million.
For full article, see Korea Economic Daily.